Not all of the story makes the transition to mobile though – you won’t find any flashback sequences involving Sam’s daughter here, nor does the player have a choice of whether or not to kill the final boss. Sometimes they include voice and sometimes they don’t. Later story sequences use in-game graphics. The same beautiful FMV intro as the console version sets the stage for the story. Shrinky dinksĬonviction captures much of the Xbox 360 game’s charm. The aiming is sluggish and you’ll automatically die if you take too long to kill everybody, marring what should have been some fun turret action. As for the boat level, at several points Sam has to man a turret and fend off enemy vehicles. Then it takes ten or so hits from a rocket launcher to bring the bird down, all while you have virtually no safe cover. To even start fighting the chopper, you have to patiently dodge its one-hit kill attacks and succeed in a terrible Quick Time Event minigame. On the whole I enjoyed the campaign, except for two frustrating and poorly-designed missions: the rooftop helicopter battle, and a late-game boat level. Even though the missions are long, frequent checkpoints and Fast App Switching support make it easier to play and step away as necessary. For the most part they’re relatively easy, even on the highest difficulty, thanks to the very simplistic enemy AI. These can take up to 45 minutes or so, depending on your play style. Splinter Cell: Conviction consists of 11 missions. Anyone who claims that Mark and Kill makes the game too easy (even on consoles) is just full of bean dip. It’s a big help when available, but I only had the option to use it every now and then so I couldn’t rely on it. Press it again and Fisher shoots them all in a row. After taking out an enemy with your fists (I think), you can press a context button to mark a few enemies at once. You can also grab a live enemy and use him as a shield with one of the context buttons.Ĭonviction introduces a new move to Sam Fisher’s repertoire, the Mark and Kill. Do it from behind and he snaps their necks. Press attack from the front and Sam will subdue his foe. If you can get close enough to your enemies, melee combat becomes the easiest option. He automatically heals when danger passes. Thankfully, Sam can usually take several shots from a single enemy and come out on top. An annoying auto-aim feature hinders more than it helps, sometimes pulling the firing reticle off of an oncoming enemy. Headshots will kill enemies instantly hit them anywhere else and it’ll take a few slugs. Let god sort 'em outĬonviction uses two basic types of combat: guns and melee. From there, it’s easy to jump to other pieces of cover or lean out and fire at enemies. Fisher can also take cover behind certain objects, doors, etc. The screen doesn’t turn back and white when he can’t be seen like the console versions, but that’s probably for the best when playing on a phone in potentially suboptimal lighting conditions. Sam’s method of operation revolves around sneaking in the dark – simply stay in shadows and dark areas and enemies won’t detect him. Swiping with your right finger pans the camera, while two or three context-sensitive buttons on the right initiate actions. Of course, the touch screen interface takes some getting used to, but text tutorials ease you in pretty well.Ī virtual stick on the left controls Fisher’s movement. Gameloft has somehow managed to adapt a big-budget console title that makes use of every button on the Xbox 360 controller to smartphones with touch screen controls, leaving out very little of the core gameplay in the process. Conviction is all about sneaking around and taking out bad guys, something we can all get behind. Whether or not you care about political intrigue and military jargon, gameplay is the real attraction here.
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